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About

This is my adventure learning C++ and the Unreal engine. Following a Udemy course over 3 months, I learned to code, blueprint, landscape tools and much more.

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My intro to the course started by getting a basic understanding of C++ code. This involved writing pure C++ code and creating a command line game. Since I had prior code experience, some of this was mostly review but anything new I had written down for reference.

My first real game in the Unreal Engine. it was a word guessing game that let me finally code for the first time in engine. Also provided me an opportunity to get familiar with the editor layout, asset manipulation and even a little landscape tool experience.

This was cool little prototype that introduced me to some more C++ concepts. Primarily, I found out how to use pointers, access member variables and learned more about header and .cpp files. It was also my first time exploring BSP's, trigger volumes, lighting, animation and Unreal's physics engine. 

My final prototype was the heaviest to learn, not only from a code stand point but from an engine point too. Here I learned topics such as polymorphism, cross and dot product, delegates, AI creation and pathfinding, forward declarations, and overriding. In engine I learned about transitioning between scenes, UI and using UMG, particle effects, Blueprint and how to combine C++ code with Blueprint. There's a ton more but those were the major takeaways 

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